Tabletop Gaming

Getting Started with Tabletop RPGs: Your First Campaign Awaits

By GoblinWars Published

Getting Started with Tabletop RPGs: Your First Campaign Awaits

Tabletop roleplaying games are collaborative storytelling experiences where players create characters, make decisions, and explore fictional worlds guided by a Game Master. The hobby has exploded in popularity thanks to actual play shows like Critical Role and accessible rule systems. Getting started requires less than you think: a rulebook, some dice, and a group of friends.

Choosing Your First System

Dungeons & Dragons Fifth Edition is the most popular tabletop RPG and the easiest to find groups for. The Basic Rules are free on D&D Beyond, covering essential classes, races, and mechanics. Most actions resolve by rolling a twenty-sided die, adding a modifier, and comparing to a target number called the Difficulty Class. DC 10 is easy, DC 15 is moderate, DC 20 is hard, DC 25 is nearly impossible.

Pathfinder Second Edition offers deeper character customization. Every level presents meaningful choices between feats, class features, and skill increases. The three-action economy gives each turn three actions to spend on movement, attacks, spells, or other activities, creating tactical depth that 5E’s action/bonus action system lacks.

For lighter experiences, systems like Blades in the Dark, Fate Core, or Powered by the Apocalypse games (Monster of the Week, Dungeon World) require less rules knowledge and focus on narrative improvisation. These work well for groups where storytelling matters more than tactical combat.

Building Your First Character

Start with a concept, not statistics. Think about who your character is: a former soldier seeking redemption, a curious scholar investigating ancient mysteries, a street urchin who learned magic by stealing spellbooks. The concept guides your mechanical choices and gives you material for roleplaying.

In D&D 5E, choose your race and class first. Race provides base ability score increases and racial features (darkvision, resistance to damage types, bonus proficiencies). Class determines your combat role and character progression. Fighter is the most forgiving melee class. Cleric is the most forgiving support class. Rogue rewards creative problem-solving.

Assign ability scores using Standard Array (15, 14, 13, 12, 10, 8) or Point Buy for predictable results. Put your highest score in your class’s primary ability: Strength or Dexterity for martial classes, Wisdom for Clerics and Druids, Charisma for Bards, Warlocks, Sorcerers, and Paladins, Intelligence for Wizards.

Finding a Group

Local game stores host organized play sessions (Adventurers League for D&D) that welcome newcomers. Show up with a character or create one at the table. These sessions use pre-written adventures and standardized rules.

Online platforms (Roll20, Foundry VTT, Fantasy Grounds) host virtual games. Looking for Group posts on Reddit’s r/lfg, the Roll20 LFG system, and Discord servers connect players with GMs. Specify that you are a beginner — many GMs enjoy teaching new players.

Start your own group. You need 3-5 friends willing to try and one person willing to run the game. The D&D Starter Set (Lost Mine of Phandelver) includes pre-generated characters, dice, rules, and a complete adventure. One evening of reading prepares the Game Master for the first session.

Your First Session

Session Zero is a pre-game meeting where the group discusses expectations: tone (serious or comedic), content boundaries, scheduling, and character connections. Establishing these expectations prevents conflicts later.

The first actual session will feel clumsy. Players forget their abilities. The GM fumbles rules. Combat takes longer than expected. This is normal and improves dramatically by session three. The only requirement for a good first session is that everyone participates and has fun.

What You Need

A set of polyhedral dice (d4, d6, d8, d10, d12, d20), a character sheet, a pencil, and the relevant rulebook. Physical dice are traditional, but digital dice rollers work fine. Many groups use shared digital character sheets through D&D Beyond. A notebook for tracking quest details and NPC names is invaluable as campaigns grow complex.

For more tabletop content, see our D&D 5E Class Guide and Dungeon Master Tips for Beginners. Comparing systems? Check Pathfinder 2E vs D&D 5E.