Game Reviews

Starfield Review: Honest Assessment After 100 Hours

By GoblinWars Published

Starfield Review: Honest Assessment After 100 Hours

Starfield is Bethesda’s most ambitious game and its most uneven. The ship building, faction questlines, and New Game Plus concept are genuinely excellent. The exploration loop, loading screens, and empty procedural planets undermine the space exploration fantasy the marketing promised.

How We Reviewed: This assessment reflects a minimum of five full listens on reference-grade equipment and evaluation of sonic detail across different playback systems. Ratings reflect extensive playtime, community consensus, and mechanical depth analysis. Our editorial team made all selections independently of brand relationships.

What Works: Ship Building

The ship builder is the best system in the game. Modules snap together with structural rules: hab modules provide crew space, reactors determine power budget, engines affect speed and maneuverability, and weapons draw from the power pool. You can build anything from a nimble fighter to a flying brick packed with cargo holds.

Ship combat uses a power allocation system. Six pips distribute across weapons, engines, shields, and the grav drive. Dumping all pips into weapons maximizes damage but leaves you slow and unshielded. Shifting pips to engines during an evasive maneuver, then back to weapons for a firing pass, creates an active piloting minigame that rewards attention.

What Works: Faction Quests

The Crimson Fleet questline is the game’s narrative highlight. You infiltrate a pirate faction as an undercover agent, and the questline maintains dual loyalty tension throughout. Every mission offers opportunities to help the pirates or undermine them, and the final choice between arresting the fleet leader or betraying UC SysDef has genuine consequences for companion relationships and available vendors.

The Ryujin Industries questline functions as a corporate espionage thriller with stealth-focused missions, social engineering challenges, and a mind-control device that raises ethical questions the game actually lets you engage with.

What Does Not Work: Exploration

Starfield’s thousand planets promise open exploration but deliver repetitive procedural content. Most planets contain the same prefab structures with randomized enemy spawns and loot tables. After landing on the twentieth barren moon with an abandoned mining facility, the discovery loop loses its appeal.

The loading screen problem compounds this. Traveling between planets requires: opening the map, selecting a system, selecting a planet, selecting a landing zone, confirming, watching a loading screen, watching a landing cutscene. In Skyrim, you walked toward a mountain and climbed it. In Starfield, you navigate three menus and two loading screens.

New Game Plus

Starfield’s NG+ is its most creative design decision. Completing the main quest sends you to a parallel universe where your character arrives with all skills but no items, and the world has subtle differences. Some NG+ universes contain dramatically altered scenarios: characters who died in your first playthrough may be alive, faction allegiances may be reversed, and unique dialogue acknowledges your interdimensional status. This transforms NG+ from a simple replay into a narrative mechanic.

Companions and Crew

Companions in Starfield follow Bethesda’s established formula of approval-based relationships, with each companion reacting to your dialogue choices and actions. Sarah Morgan disapproves of stealing and aggressive negotiations. Sam Coe supports independent frontier values. Andreja has a hidden backstory that unlocks through trust. The companion quest chains, particularly the Constellation members’ personal arcs, provide the narrative intimacy that the procedural exploration lacks. Building out your ship crew with specialized NPCs also provides tangible gameplay benefits: an engineer reduces ship repair costs, while a pilot improves grav drive efficiency.

Verdict

Starfield is a 7/10 game with two 10/10 systems (ship building and faction quests) dragged down by a 5/10 exploration loop. If you engage with the handcrafted content and treat the procedural planets as optional, there are 60+ hours of quality RPG content. If you expected No Man’s Sky meets Skyrim, you will be disappointed.

For RPG exploration comparisons, see Best Open World RPGs for Exploration. For space strategy alternatives, check Best Space Strategy Games.