Game Reviews

Total War: Warhammer 3 Review: The Ultimate Fantasy War Simulator

By GoblinWars Published

Total War: Warhammer 3 Review: The Ultimate Fantasy War Simulator

Total War: Warhammer 3 with the Immortal Empires campaign combines all three games into a single map spanning 554 settlements across the Old World, Cathay, the Chaos Wastes, and the Darklands. With 86 playable Legendary Lords, each with unique faction mechanics, it is the most content-dense strategy game ever made.

How We Reviewed: Our assessment is based on testing multiple builds and difficulty settings and completing the main campaign and substantial side content. Ratings reflect extensive playtime, community consensus, and mechanical depth analysis. All picks reflect editorial judgment; no brand paid for inclusion.

Immortal Empires Campaign

The combined campaign map dwarfs any previous Total War game. A full playthrough takes 200+ turns spanning 40-80 hours depending on victory conditions. Each faction has short and long victory objectives: Tyrion of the High Elves might need to control Ulthuan and defeat the Dark Elves, while Archaon the Everchosen must raze major capitals and trigger the End Times.

Diplomatic mechanics include military alliances, trade agreements, non-aggression pacts, and the outpost system that lets allied factions recruit each other’s units. A Dwarf alliance with the Empire means your Thunderers can march alongside Empire Greatswords, creating combined-arms compositions impossible within a single roster.

The Endgame Crisis system triggers massive late-game events that prevent the usual snowball victory. A Vermintide crisis spawns dozens of Skaven armies simultaneously. The Chaos Invasion sends waves of daemon armies from the Wastes. These crises force even dominant empires to scramble defensively, keeping the final fifty turns engaging rather than a foregone conclusion.

Battle Mechanics

Real-time battles resolve on 3D maps where terrain, unit positioning, and morale determine outcomes. Flanking attacks cause mass morale penalties. Charging cavalry into infantry from behind can route entire regiments. High ground provides missile range bonuses. Forests conceal units until enemies enter close range.

Magic transforms battles. Each spell school (Fire, Death, Heavens, Life, Shadows, and more) has six spells costing Winds of Magic, a regenerating resource. Flame Storm drops persistent fire damage over a large area. Wind of Death sweeps a damage line across the entire battlefield. Overcast versions of spells cost more but increase area, duration, or damage. A well-timed Wind of Death through a packed infantry blob can destroy 500+ models.

The siege rework in Warhammer 3 adds multi-layered settlement battles with barricades, tower defenses, and multiple capture points. Defenders position units behind chokepoints and deploy buildable towers. Attackers must decide whether to concentrate forces on one gate or spread across multiple breach points. These battles feel dramatically more engaging than the simple wall-climbing sieges of earlier entries.

Faction Diversity

The 86 Legendary Lords are not cosmetic variations. Skarbrand of Khorne has no ranged units and no magic, relying entirely on melee violence. His faction mechanic rewards constant warfare: a kill counter builds toward army-wide buffs. Tzeentch’s Kairos Fateweaver has the game’s strongest magic but fragile units, playing as a glass cannon spellcaster faction.

Nurgle grows settlements like organisms, with buildings taking multiple turns to mature but requiring no construction costs. The Vampire Coast recruits pirate crews through infamy mechanics and deploys ship-mounted artillery on land. Each faction plays like a different game wearing the same engine.

The Verdict

Total War: Warhammer 3 with Immortal Empires is the definitive Warhammer strategy experience. Turn times on the combined map are long, and the AI occasionally makes questionable diplomatic decisions, but the sheer variety of playable factions ensures hundreds of hours of unique campaigns.

The modding community extends the game further with total conversion mods, unit rebalances, and quality-of-life improvements. SFO Grimhammer overhauls combat to feel slower and more tactical, while Mixu mods add dozens of missing Legendary Lords from the tabletop game.

For faction-specific strategies, see our Total War: Warhammer 3 Faction Guide. For how it compares to other entries, check Best Total War Games Ranked.